Tag: DirectX 12 Work Graphs

  • DirectX 12 Work Graphs: Unlocking Your GPU’s Potential

    DirectX 12 Work Graphs: Unlocking Your GPU’s Potential

    Microsoft has unveiled a new feature for DirectX 12, dubbed Work Graphs, which has been available in a preview release for some time. Work Graphs aim to enhance the efficiency of GPU-driven rendering, thereby alleviating the computational load on the CPU. In a blog post, Direct3D engineer Amar Patel and DirectX compiler engineer Tex Riddell…