AMD HYPR-RX will integrate FSR 3

At the Cologne Gaming Expo, AMD confirmed the integration of FSR 3 into HYPR-RX, a technology heralded as early as November of the preceding year, designed to facilitate “single-touch performance and latency enhancement”. Although AMD once vowed to unveil this technology within the first half of this year, the unveiling has incontrovertibly been delayed.

HYPR-RX amalgamates three distinct AMD technologies: Radeon Super Resolution, Radeon Boost, and Radeon Anti-Lag, with an aim to furnish a streamlined one-touch performance elevation, seamlessly executing global optimization settings. Presently, it’s pertinent to note, that these functionalities cannot be concurrently activated; for instance, Radeon Super Resolution and Radeon Boost are mutually exclusive, while Radeon Boost and Anti-Lag are incompatible when operated together.

Radeon Super Resolution is essentially FSR, and the most recent iteration, FSR 3, is affirmed to support the Fluid Motion Frames feature, analogous to the technology behind DLSS 3 frame generation. The incorporation of FSR 3 into HYPR-RX implies that frame generation can be initiated directly via the graphics card driver, obviating the need for games to explicitly endorse FSR 3. AMD showcased this innovation, revealing that post-activation of the HYPR-RX feature on an RX 7800XT at 4K’s pinnacle quality, the average frame rate soared from 73fps to a staggering 178fps.

The aforementioned table delineates the average frame rates of RX 7800XT upon activation of HYPR-RX in various games at 2K resolution, alongside the subsequent alterations in game latency. However, it’s presumed this excludes frame generation, as such an elevation in frame rates could be achieved merely by activating super-resolution. HYPR-RX can be readily toggled on within the AMD graphics card control panel, negating the requirement for in-game support, thus rendering it somewhat nebulous how the simultaneous in-game activation of FSR would function post-HYPR-RX activation.

AMD has articulated that HYPR-RX is slated for a September release, yet the frame generation feature of FSR 3 will be deferred to the initial quarter of the ensuing year. While this functionality is currently under rigorous internal scrutiny by AMD, further optimization remains paramount. Contrary to FSR 3, HYPR-RX is exclusively tailored for AMD graphics cards, being an integral component of the Radeon Adrenaline graphics card driver.