Sony PlayStation 5 Pro enters final stages of development

Earlier reports have suggested that Sony is actively developing the PlayStation 5 Pro, provisionally slated for a late 2024 launch, with one of its primary objectives being to enhance ray-tracing performance. Rumors suggest that the corresponding development kits will be dispatched to first-party team game studios in the upcoming months and delivered to third-party game studios within 2023.

According to Keytogaming, the PlayStation 5 Pro has now entered the final phase of development, internally codenamed “Trinity”, following Sony’s tradition of employing Matrix character names as codenames, as evidenced by PlayStation 4 Pro’s “Neo” and PlayStation VR’s “Morpheus”. Netizens have also revealed that the SoC corresponding to the PlayStation 5 Pro bears the codename “Viola”.

Sony purportedly commenced the PlayStation 5 Pro project at the dawn of 2022, with the corresponding development kits expected to be distributed to various studios before November of this year. The PlayStation 5 Pro upgrades the GPU portion, deploying 30 WGPs, which equates to 60 CUs, and pairs it with 18Gbps GDDR6 memory. Currently, the GPU of PlayStation 5 constitutes 18 WGPs/36 CUs, with GDDR6 clocking at 14Gbps.

TCL, in a 2022 event, projected that semi-generation upgrade products like the PlayStation 5 Pro will support 8K display devices, with the GPU performance escalating from the level of Radeon RX 6600 XT to that of Radeon RX 7700 XT. For now, it remains uncertain whether the GPU portion will adopt a new RDNA series architecture or support an updated version of the FidelityFX Super Resolution (FSR) technology, in an effort to further amplify its graphical processing capabilities.