RocksDB 5.13.1 has been released.
RocksDB is a C++ library providing an embedded key-value store, where keys and values are arbitrary byte streams. It was developed at Facebook based on LevelDB and provides backwards-compatible support for LevelDB APIs.
It is optimized for Flash with extremely low latencies. RocksDB uses a Log Structured Database Engine for storage, written entirely in C++. A Java version called RocksJava is currently in development. See RocksJava Basics.
RocksDB features highly flexible configuration settings that may be tuned to run on a variety of production environments, including pure memory, Flash, hard disks or HDFS. It supports various compression algorithms and good tools for production support and debugging.
- Designed for application servers wanting to store up to a few terabytes of data on locally attached Flash drives or in RAM
- Optimized for storing small to medium size key-values on fast storage — flash devices or in-memory
- Scales linearly with number of CPUs so that it works well on processors with many cores
Env::LowerThreadPoolCPUPriority(Priority)method, which lowers the CPU priority of background (esp. compaction) threads to minimize interference with foreground tasks.
- Eliminate use of temporary directories in BackupEngine to improve reliability on distributed file systems.