NVIDIA adds new features to NVIDIA RTX Remix

NVIDIA has announced new enhancements to NVIDIA RTX Remix, notably including support for DLSS 3.5 and ray tracing reconstruction. This advanced AI model is designed to generate higher-quality ray-traced images for intensive ray-tracing games and applications.

With the integration of DLSS 3.5 and ray tracing reconstruction, NVIDIA RTX Remix has expanded its toolkit, opening the gates for the modern physical rendering and generative AI texturing of beloved classic games, thus enhancing their visual fidelity. Orbifold Studios is currently using the latest version of NVIDIA RTX Remix to develop “Half-Life 2 RTX: An RTX Remix Project,” a community-remastered version of one of the highest-rated games ever. This project will fully leverage NVIDIA’s technology, including full-scene ray tracing, DLSS 3.5, Reflex, and RTX IO, to deliver an exceptional experience for GeForce RTX gamers.

NVIDIA RTX Remix is an end-to-end platform built on NVIDIA Omniverse, aimed at refurbishing DirectX 8 and 9 games with specific feature pipelines. It consists of two components: one application for creating lighting and adding remastered assets to game scenes, and another for capturing classic game scenes and incorporating remastered assets during gameplay. NVIDIA released the public beta of NVIDIA RTX Remix in January this year, putting comprehensive functionality into the hands of seasoned mod creators to produce higher-quality RTX MODs.

NVIDIA aspires to enhance the support for the NVIDIA RTX Remix public beta continually, encouraging more players to engage and create more sophisticated RTX MODs in the future.