AMD AFMF can not only be used in games, also works with videos

Recently, AMD unveiled the AMD Software Adrenalin Edition preview driver, introducing support for the AMD Fluid Motion Frames (AFMF) feature—essentially AMD’s frame synthesis technology. Bearing resemblance to DLSS 3, it is offered as a facet of FidelityFX Super Resolution 3.0 (FSR 3). This avant-garde technology caters to the Radeon RX 6000/7000 series graphics cards and, as of now, encompasses 20 supported games.

According to VideoCardz, while AMD AFMF predominantly targets gaming, empirical tests reveal its applicability to videos. This inevitably evokes comparisons with the erstwhile AFMV (AMD Fluid Motion Video). The two have analogous operational modalities. Introduced in 2014, AFMV could interpolate frames for videos, elevating standard 24/25 fps footage to a smooth 60 fps. Yet, upon launching the RDNA architecture, AMD resolved to abandon AFMV.

Aficionados can harness the AMD Software Adrenalin Edition preview driver in tandem with the MPC-HC video player and the DXVK translation layer. By leveraging the Vulkan API for streaming, AFMF can function optimally. It’s pivotal to note that this exclusively pertains to the “Preview 2” variant of the preview driver, meaning versions that don’t support the Radeon RX 6000 series graphics cards. This is attributed to the fact that in “Preview 3”, AFMF cannot utilize the Vulkan API.

Fluid Motion Frames used for MPC-HC, Source: uncycler825

For those wielding Radeon graphics cards, this feature undeniably holds immense merit. The lingering question, however, is when AMD will truly integrate it. At present, AMD hasn’t rolled out a stable rendition of the AFMF driver. In fact, it doesn’t even qualify as a beta release; they’ve merely proffered a dedicated driver for sampling the AFMF capability. Ideally, AMD should furnish video software developers with an API, rendering it more accessible and versatile.