AMD FSR 2.0 plugin is already available for Unreal Engine 4 & 5

Recently, AMD celebrated the one-year anniversary of its FidelityFX Super Resolution (FSR) technology and made the just-launched FidelityFX Super Resolution 2.0 open source. Jason Ronald, director of project management at Xbox, said that FidelityFX Super Resolution 2.0 will soon enter the Xbox platform (Xbox Series X/S and Xbox One series) and is currently in beta.

AMD said that there are currently more than 110 games supporting FidelityFX Super Resolution technology, of which the number of games supporting FidelityFX Super Resolution 2.0 has increased to 22. However, in the eyes of many players, the promotion of FidelityFX Super Resolution 2.0 is not as fast as expected.

GPUOpen announced recently that plugins for Unreal Engine are now available for download, including Unreal Engine 4.26/4.27 and Unreal Engine 5. It is believed that the new plug-in can speed up the popularization of FidelityFX Super Resolution 2.0 and be adopted by more games.

Compared to FidelityFX Super Resolution 1.0, the new FidelityFX Super Resolution 2.0 has higher requirements for graphics cards, and the new version is said to include anti-aliasing, which can provide better image quality, while players’ old graphics cards can still benefit from higher frame rates.

Currently, both Unreal Engine 4 and Unreal Engine 5 support NVIDIA’s DLSS technology, and it may become a trend for more games to support both DLSS 2.x and FSR 2.0 in the future. AMD has stated that if the game already supports DLSS, integrating FidelityFX Super Resolution 2.0 will only take three days of work. Of course, it may take more than three days for game developers to actually add and optimize, but at least it shows that all DLSS supporters have the possibility of joining FidelityFX Super Resolution 2.0.