Intel has currently shelved Project Endgame

Project Endgame, proposed by Raja Koduri, the then Senior Vice President, Chief Architect, and General Manager of Architecture, Graphics, and Software at Intel during an investor conference in early 2022, is Intel’s low-latency cloud computing platform. Crafted on the foundation of Xe GPUs, it is designed to provide an array of graphically-intensive services over the internet, aiming to cater to the requirements of client-side, edge devices, and cloud services.

While Intel has not extensively elucidated the intricacies of Project Endgame, its demonstration suggested that cloud gaming streaming services form a vital part of its functionality. Regrettably, there has been a noticeable dearth of updates regarding Project Endgame over the past year, and rumors suggest that had all progressed as planned, its launch would have taken place by the end of last year. Intel has officially confirmed via social media that Project Endgame has been put on the back burner, with no new updates available to share.

Intel has never revealed the internal workings of Project Endgame, but it is perceived to operate in conjunction with any software dependent on GPU computation, such as video encoding, generative artificial intelligence, or 3D graphics computation. Unlike GeForce NOW’s service, which creates cloud-based Windows virtual instances, Project Endgame is designed with the express purpose of seamlessly adding additional computational power from the network with a simple click.

Had Intel executed Project Endgame as planned, it could have offered an alternative for existing cloud gaming services that don’t necessitate the creation of an account or purchase of licenses like GeForce NOW, as it could operate without the need for any specialized accounts.