Unreal Engine 5, which has previously provided a preview version to developers, is now
announcing the official version to all developers and advertises that it is easier to build photo-real 3D scenes. It can also help developers easily create open-world architecture games.
As previously presented with “The Matrix Awakens”, EPIC Games emphasizes that
Unreal Engine 5 will be able to correspond to more realistic 3D image rendering effects, corresponds to more realistic light and shadow refraction vision, and also uses artificial intelligence to automatically assist in the production of 3D scenes, allowing more developers to create open-world architecture games.
In addition, through the built-in character and animation toolset, developers can create 3D character content faster, and directly apply it to the game scene, while also optimizing the operation interface and workflow, thereby reducing the overall production cost time. In the sound part, it is also designed with a system called MetaSounds, so that the sound content can be presented with a more realistic sound field effect in conjunction with the rendered image.
In the 3D portrait effect section, Unreal Engine claims to be able to correspond to more realistic expressions and interpret more realistic hair dynamics or facial fine lines.
However, it will still take a while for games announced to be built with Unreal Engine 5 to enter the market. For example, Black Myth: Wukong, which was previously advertised as being produced with Unreal Engine 5, will not be officially launched until at least 2023.