Tag: STADIA

  • Chromium Microsoft Edge can not use Google’ Stadia service

    In the case of the unsuccessful development of its own kernel, Microsoft announced that it would switch to the Chromium browser open-source project led by Google and also directly abandon its own kernel. Now that the Trident kernel used by the classic version of Microsoft Edge browser is about to go into history, it seems that Microsoft is sad even if it abandons its own kernel.

    Earlier when Microsoft announced the abandonment of its own kernel, Microsoft engineers revealed that Google was suppressing it through its extensive online services that are not compatible with other browsers. Unfortunately, Microsoft has now developed the Microsoft Edge browser using the Google Chrome kernel but there are still compatibility issues with Google services.

    According to feedback from Twitter netizens, when users use Microsoft’s browser to load Google’s Stadia cloud game service, an exception occurs and the browser cannot load and browse normally.

    But if you use Google Chrome to access it, there is no problem. However, Chromium Microsoft Edge and Google Chrome are now essentially the same. Because these browsers are developed directly on the basis of Chromium, whether it is the kernel, rendering engine or interpreter, etc. are exactly the same.

    What is even more unexpected is that if the user modifies the UA string in the Microsoft browser and changes it to the Google Chrome string, it will load normally again. It indicates that Google has intentionally identified non-Google browsers in the loading aspect and then throws an error, thereby pushing consumers to use Google Chrome instead of other browsers.

    Previously, YouTube and Google Drive had similar problems. At the time, Google said that some code errors were not caused by the company.

  • Players complain about the low frame rate of the Google cloud game platform STADIA

    Google has now launched a beta version of its own cloud gaming platform STADIA, but as expected, these cloud gaming platforms have a few problems at the beginning. For example, in terms of compatibility and game control, and network latency, cloud games look great, but they still need to be optimized in actual operation. Google has previously promised that all games will support 4K 60FPS transmission. However, many players have tested the game and found that the actual results have not reached their promises.

    STADIA

    Despite Google ’s promise when launching the cloud gaming platform, players have actually found that the frame rate of most games is not satisfactory. We know that the game frame rate directly affects the smoothness and experience of the game. Therefore, Google attracts many users to use cloud games through the game frame rate. Many players complain that the actual running effect of the game is far from the effect promised by Google, which also causes great damage to the game experience that many players expect.

    Google issued a statement in response to the above dispute, saying that the game frame rate needs to integrate multiple factors, such as graphics cards, networks, codecs, and signal transmission systems. Developers will strive to optimize the game to achieve the best gaming experience, and Google provides a variety of different development tools for these game developers. Google claims that the company releases development guidelines and development tools for game developers to use, and developers can use these tools to get better frame rates for games. At the same time, the company also hopes that game developers can continue to improve the game. In short, Google directly throws the frame rate issue to the game developers. Google believes that the game is hosted in a data center but the company cannot directly intervene in game development, so users with problems in all aspects of the game should go directly to the developer.

    Via: 9to5google

  • Google Cloud game service Stadia is online

    Google officially launched the cloud game service Stadia in 14 countries on Tuesday. However, in the eyes of the industry, the business model of this type of game is still in doubt. The Stadia service has a total of 22 games, including popular games such as Tomb Raider, Wilderness, and Destiny. The Google Stadia Pro subscription service costs $9.99 a month. Players can through a smartphone, tablet, computer or TV to play games on the Stadia. With the large data centers of the search giant, Stadia will provide players with a high-speed, quality-quality gaming console experience.

    STADIA

    Google’s online cloud gaming service will be earlier than Microsoft. Many game industry people have predicted that Amazon will enter the market with the advantages of AWS cloud computing services and Twitch. Twitch allows players to share their own gaming experience. But so far, there is almost no indication that Amazon is about to launch a game service.

    Analysts say that in order to win the support of consumers and developers, Google and Microsoft need to fight a costly and protracted war.

    Via: CNN

  • Google launches STADIA, new game streaming service

    Google officially announced its entry into the gaming industry at the GDC 2019 Game Developers Conference and launched a streaming media game platform called STADIA. The streaming media game platform uses a high-speed network to directly click and play without the user downloading the game. The back of the game is responsible for supporting the game is Google’s huge data center. Simply put, Google puts the game in the data center and then transfers the screen to the player. The player clicks on the device screen to interactively control the game. No need to download the game client means that the player can play on any device, whether it is on a computer or on a tablet on a mobile phone or even a TV.

    Google said the company’s streaming game platform using HDR high dynamic range imaging technology and provides surround sound and the highest 4K @ 60FPS picture transmission. Users only need to connect their devices to the wireless network and connect to the Google data center to get a low-latency experience. They also support adding friends to connect online. In addition to regular operations, Google also integrates YouTube Live, Google Assistant, and Capture buttons to facilitate live streaming or game recording. At the same time, if you have purchased Microsoft’s Xbox controller or Sony’s PS4 controller, you can use it together without any restrictions, just to provide a better experience.

    A little bit surprising is that Google did not launch its own platform game console this time, but it is working with AMD’s customized STADIA server for picture computing. These GPUs from AMD deliver up to 10.7 Teraflops which beats Xbox One X and PS4Pro. Each STADIA server is equipped with a GPU with 56 computing units and HBM2 memory. The CPU is clocked at 2.7GHz and comes with 16GB of memory. These high-performance servers are naturally good for playing games. As long as the user’s network is fast enough, you can play a variety of large games anytime, anywhere.

    Via: theverge