Google officially announced its entry into the gaming industry at the GDC 2019 Game Developers Conference and launched a streaming media game platform called STADIA. The streaming media game platform uses a high-speed network to directly click and play without the user downloading the game. The back of the game is responsible for supporting the game is Google’s huge data center. Simply put, Google puts the game in the data center and then transfers the screen to the player. The player clicks on the device screen to interactively control the game. No need to download the game client means that the player can play on any device, whether it is on a computer or on a tablet on a mobile phone or even a TV.
Google said the company’s streaming game platform using HDR high dynamic range imaging technology and provides surround sound and the highest 4K @ 60FPS picture transmission. Users only need to connect their devices to the wireless network and connect to the Google data center to get a low-latency experience. They also support adding friends to connect online. In addition to regular operations, Google also integrates YouTube Live, Google Assistant, and Capture buttons to facilitate live streaming or game recording. At the same time, if you have purchased Microsoft’s Xbox controller or Sony’s PS4 controller, you can use it together without any restrictions, just to provide a better experience.
A little bit surprising is that Google did not launch its own platform game console this time, but it is working with AMD’s customized STADIA server for picture computing. These GPUs from AMD deliver up to 10.7 Teraflops which beats Xbox One X and PS4Pro. Each STADIA server is equipped with a GPU with 56 computing units and HBM2 memory. The CPU is clocked at 2.7GHz and comes with 16GB of memory. These high-performance servers are naturally good for playing games. As long as the user’s network is fast enough, you can play a variety of large games anytime, anywhere.