At GTC 2022 a few days ago, NVIDIA
announced a major upgrade to NVIDIA Omniverse, allowing game developers to better work with NVIDIA Omniverse. At GDC 2022 this time, NVIDIA has launched a series of new tools, including NVIDIA Streamline, NVIDIA Kickstart RT, GeForce NOW Cloud Playtest, etc., to help game developers simplify creation.
NVIDIA Streamline is an open-source cross-IHV framework that simplifies the integration of super-resolution technologies in games. Game developers only need to write code once to add multiple related technologies to the game, which allows developers to have a simple plug-and-play framework between the game and the rendering API. The Streamline SDK currently supports NVIDIA
DLSS (Deep Learning Super Sampling) and NVIDIA DLAA (Deep Learning Antialiasing) plugins, and will soon support Nvidia Image Scaling (NIS). Additionally, game developers can add NVIDIA Real-Time Denoisers (NRDs) to games through Streamline.
NVIDIA Streamline already supports DirectX 11 and DirectX 12, and a beta version of Vulkan has also been released. NVIDIA hopes Streamline can ease the burden on game developers and make technology integration easier. This means that more games can use more graphics technology, which improves the user experience, which is a good thing for both players and the gaming ecosystem.
NVIDIA Kickstart RT is an entry-level kit that supports ray tracing, making it easier for game developers to add real-time ray tracing support to game engines for effects such as ray-traced reflections, shadows, ambient occlusion, and global illumination; GeForce NOW Cloud Playtest allows game developers to use the cloud to conduct game testing anytime, anywhere to find bugs and defects early; NVIDIA has also updated its game development tools, including NVIDIA Insight and NVIDIA Virtual Reality Capture and Reply.