Ghostwire: Tokyo PC version will support ray tracing, DLSS and FSR

GhostWire: Tokyo, created by Tango Gameworks, will be released on March 25 for PC and PlayStation 5. Most of the current game previews are based on the PlayStation 5 version, which is due to Sony’s exclusive deal with Bethesda before Microsoft’s acquisition, so the preview of the PC version of Ghostwire: Tokyo will be later.

According to Wccftech, the PC version of Ghostwire: Tokyo will support multiple graphics technologies from the Unreal Engine’s own Temporal Super Resolution (TSR) to NVIDIA DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution). The PC version of Ghostwire: Tokyo provides a number of graphics settings options for players to adjust, such as shadow maps, texture streaming, subsurface scattering, global illumination, and more. The game developers say that the PC version of Ghostwire: Tokyo is a perfect match for ultra-wide monitors and supports unlimited frame rates.

In addition, the PC version of Ghostwire: Tokyo can support features unique to the DualSense controller, haptic feedback and adaptive triggers can further increase the player’s immersion.

Wccftech said that on the platform of Intel Core i7-12700KF and NVIDIA GeForce RTX 3090, the performance of the PC version of Ghostwire: Tokyo is satisfactory. Although the current Ghost Wire: Tokyo PC version is not final, and the graphics card drivers are not optimized for the PC version of Ghost Wire: Tokyo, they work well.