DLSS Slayer Strikes Again: FSR 3 Mod Breathes New Life into “The Last of Us”
AMD has recently unveiled the source code of FSR 3 on GPUOpen, as reported by Wccftech. The renowned mod developer, LukeFZ, has utilized the AMD FSR 3 SDK to create an FSR 3 mod for “The Last of Us Part I.” Notably, LukeFZ is also the developer behind the DLSS frame generation mods for “Assassin’s Creed: Mirage” and the “Dead Space Remake.” Currently, access to this mod requires membership in LukeFZ’s Patreon.
As demonstrated in a video by the gamer @Macer on YouTube, on a PC equipped with a Ryzen 7 7700 processor and an RX 7700 XT graphics card (driver version Adrenalin 23.12.1), and set to 1440P Ultra graphics, the game’s frame rate in FSR 2 quality mode hovers around 88fps. However, with the mod-enabled FSR 3 quality mode plus frame generation, the frame rate soars above 150fps, a markedly significant improvement. Additionally, the gamer tested the performance of the “Dead Space Remake” FSR 3 mod, observing that the frame rate in FSR 3 quality mode plus frame generation was about 70% higher than in FSR 2 quality mode.
Presently, the number of games officially supporting FSR 3 is limited, including only “Forspoken,” “Immortals Fenyx Rising,” and the recently released “Avatar: Frontiers of Pandora.” I believe that in the future, more games will receive frame generation support through mods, especially since the AMD FSR 3 SDK is compatible with DirectX 12 and Unreal Engine 5 games, which is a relatively lenient requirement.
Preceding AMD, NVIDIA was the first to offer frame generation technology and also provided a related SDK (albeit non-open-source, available in dll form). This SDK has been utilized by mod developers to add frame generation capabilities to games, such as PureDark’s (Bilibili: The Dazzling Gold Sparkles Beyond the Sky) mods for “The Last of Us Part I” and “Starfield” with DLSS 3.