The frame rate of some games has been greatly improved when Sony PlayStation 5 turns on VRR

Recently, Sony announced the push of variable refresh rate (VRR) to the PlayStation 5 worldwide. Of course, players who want to enjoy this new feature will need to plug in an HDMI 2.1-compatible TV or PC monitor so that the display device’s refresh rate can be synchronized with the graphics output of the PlayStation 5 console.

Recently, some netizens have preemptively upgraded the PlayStation 5 system and tested the performance of the game after turning on the variable refresh rate. Judging from the current situation, the variable refresh rate can significantly improve the frame rate of some games. Sony previously said that 15 PlayStation 5 games will receive patches to support variable refresh rates over the next few weeks.

For example, in Marvel’s Spider-Man Remastered, set to RT performance mode (rendered at dynamic 1440P), the frame rate has been increased to 96FPS, even at 4K resolution, the frame rate is unlocked from the locked 30FPS to 50FPS to 59FPS, making the game smoother. In Marvel’s Spider-Man: Miles Morales, select the performance mode (rendering in dynamic 4K) or RT performance mode (rendering in dynamic 1440P), and the frame rate can reach up to about 70FPS after unlocking.


The exclusive Ratchet & Clank: Rift Apart on the PlayStation 5 platform has also made great progress after turning on the variable refresh rate. After unlocking in RT performance mode, the frame rate can reach 110FPS. In image quality mode, the frame rate is also unlocked from the locked 30FPS to about 60FPS, and the average is around 50FPS. Devil May Cry 5 Special Edition is also an example of taking full advantage of the variable refresh rate feature, with RT quality mode (rendered at dynamic 1440P) up to 80FPS, and RT performance mode (rendered at dynamic 1080P) up to 120FPS.

However, Resident Evil Village is still locked at 60FPS, although the stuttering and lag have been reduced with the variable refresh rate turned on. Fortnite and Cyberpunk 2077 are also locked at 60FPS, which will limit the effects of variable refresh rates. In addition, the netizen confirmed that the PlayStation 5’s HDMI 2.1 bandwidth is still limited to 32 Gbps, so the sampling rate has dropped from RGB 4:4:4 to YCbCr 4:2:2.