Sony will push PlayStation 5 system update to enable VRR

Sony has announced that it will be rolling out Variable Refresh Rate (VRR) to the PlayStation 5 worldwide starting this week.

To enjoy the new features, gamers will need to plug in an HDMI 2.1-compatible TV or PC monitor so that the display’s refresh rate can be synchronized with the graphics output of the PlayStation 5 console. The new feature will enhance PlayStation 5 visuals, and minimize or eliminate afterimages. Introducing a variable refresh rate will make the game feel smoother to play because the scene can be rendered in real-time, which not only looks sharper but also reduces input lag. Published PlayStation 5 games will be patched fully optimized for variable refresh rates, and unreleased games may include support for variable refresh rates at launch.

Over the next few weeks, the following 15 PlayStation 5 games will receive patches to support variable refresh rates:
  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Deathloop
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard
Sony said players will need to make sure their PlayStation 5 consoles are connected to the internet, and the update will begin rolling out in the next few days. After the system update, if the player’s PlayStation 5 is connected to an HDMI 2.1 compatible TV or PC monitor, it will automatically be set to support game-enabled variable refresh rates. Players can also turn off the variable refresh rate through the “Screen and Video” item in the system settings.

Also, as an additional option, players can also choose to apply variable refresh rates to PlayStation 5 games that don’t support the feature, possibly improving the display quality of some games. If there are display problems, just turn off this option, which may be related to the display device used, the specific game, and the selected display mode.