Patch v1.0.12 for God of War released: support AMD FSR 2.0 technology

Sony moved one of its most popular IPs on the PlayStation platform to the PC platform in January of this year. In addition to retaining the original complete content, the transplant of “God of War” will also have some new features, including native 4K resolution, ultra-wide resolution, unlocked frame rate, higher resolution shadows, better screen-space reflections, and also added GTAO and SSDO, supports NVIDIA DLSS, NVIDIA Reflex, and AMD FidelityFX Super Resolution (FSR) 1.0.

With the release of the 1.0.12 update of the PC version of God of War, support for FidelityFX Super Resolution 2.0 has been added, and some existing problems in the game have been fixed. This is the third game after Deathloop and Farming Simulator 22 to support FidelityFX Super Resolution 2.0, which players can turn on in the settings menu.

AMD has stated that if the game already supports NVIDIA DLSS, then integrating FidelityFX Super Resolution 2.0 will only take three days of work to complete. Of course, it may take more than three days for game developers to actually add and optimize, but at least it shows that all NVIDIA DLSS supports have the possibility of adding FidelityFX Super Resolution 2.0. AMD has confirmed that the Xbox Series X/S will support FidelityFX Super Resolution 2.0 in the future, but when the PlayStation 5 will support FidelityFX Super Resolution 2.0 is still uncertain.

The current God of War PC version 1.0.12 update has been released on Steam, and players can experience AMD FidelityFX Super Resolution 2.0 technology after the update.