No Man’s Sky game already supports FSR and DLAA technology
Hello Games, the developer of No Man’s Sky, has released a new update, Sentinel, which is the game’s 19th major free update, adding companion robots, new enemies, new weapon systems, new plots, and more.
For PC gamers, the update also brings some benefits, such as adding support for AMD’s FidelityFX Super Resolution (FSR) technology. According to Hello Games, using an AMD Radeon RX Vega 56 at 4K resolution and high preset scheme settings, after enabling the performance mode of FidelityFX Super Resolution, the number of game frames has been increased from 40FPS to 70FPS, which means that it has changed from stuttering to smooth running.
If you are a user of an NVIDIA graphics card, you have been able to turn on DLSS since the “Prisms” update more than half a year ago, and DLSS version 2.3 is currently supported. With this update, Hello Games is also introducing new DLAA technology to No Man’s Sky. DLAA’s full name is “Deep Learning Anti-Aliasing”, which allows the game to use AI technology at full resolution to provide better anti-aliasing and improved image quality. Unlike DLSS technology, DLAA technology will focus more on quality than performance.
In addition, No Man’s Sky has been updated to provide native support for the Steam Deck handheld. Hello Games did not give too much detailed introduction but confirmed that it will do related adaptation work for the Steam Deck handheld, such as using its touch screen for input. The Steam Deck handheld will be officially released on February 25, and players who have the conditions can experience it.