Tag: No Man’s Sky

  • No Man’s Sky is coming to the Mac platform

    Hello Games has recently announced its intention to bring “No Man’s Sky” to the Mac platform, harnessing Apple’s MetalFX Upscaling technology.

    During last year’s virtual WWDC 2022, Apple showcased the technology using CAPCOM’s AAA game title “Resident Evil 8: Village,” along with the captivating action-adventure survival game “No Man’s Sky.” These demonstrations underscored the gaming computational performance of the Metal 3 API paired with Apple Silicon processors.

    In anticipation of WWDC 2023, Hello Games has announced the formal introduction of “No Man’s Sky” to Mac platforms, emphasizing that under the operation of Metal 3 API, console-level visual performance can be maintained while exploiting the low power consumption feature of Apple Silicon processors. This move is bound to encourage more industry players to bring their game creations to Mac platforms.

    Furthermore, Hello Games has clarified that players who have previously purchased “No Man’s Sky” on the Steam platform will not need to repurchase the game. It will allow cross-platform connectivity and synchronization of saved content, with plans to launch on the Mac App Store in the near future.

  • No Man’s Sky game already supports FSR and DLAA technology

    Hello Games, the developer of No Man’s Sky, has released a new update, Sentinel, which is the game’s 19th major free update, adding companion robots, new enemies, new weapon systems, new plots, and more.

    For PC gamers, the update also brings some benefits, such as adding support for AMD’s FidelityFX Super Resolution (FSR) technology. According to Hello Games, using an AMD Radeon RX Vega 56 at 4K resolution and high preset scheme settings, after enabling the performance mode of FidelityFX Super Resolution, the number of game frames has been increased from 40FPS to 70FPS, which means that it has changed from stuttering to smooth running.

    If you are a user of an NVIDIA graphics card, you have been able to turn on DLSS since the “Prisms” update more than half a year ago, and DLSS version 2.3 is currently supported. With this update, Hello Games is also introducing new DLAA technology to No Man’s Sky. DLAA’s full name is “Deep Learning Anti-Aliasing”, which allows the game to use AI technology at full resolution to provide better anti-aliasing and improved image quality. Unlike DLSS technology, DLAA technology will focus more on quality than performance.

    In addition, No Man’s Sky has been updated to provide native support for the Steam Deck handheld. Hello Games did not give too much detailed introduction but confirmed that it will do related adaptation work for the Steam Deck handheld, such as using its touch screen for input. The Steam Deck handheld will be officially released on February 25, and players who have the conditions can experience it.