Microsoft may be developing its own rendering and upscaling techniques for Xbox
In addition to NVIDIA, Epic and AMD, new players have entered the field of image stretching/super-resolution. This time it’s no one else but Microsoft, which owns the Xbox console. In other words, Microsoft is preparing to develop a set of super-resolution technology that can only be applied to Xbox or PC.
Microsoft is planning to use its DirectMP API to improve the performance of next-generation games on Xbox Series X/S consoles, and to open the gap between Xbox and Sony PS5. This new technology will involve the use of machine learning, and Microsoft may remake the entire rendering pipeline to make better use of the feature of machine learning.
If anyone does not know what DirectML is, it is a hardware-accelerated high-performance DX12 library designed for machine learning. DirectML can use all supported hardware and drivers, such as AMD, Intel, NVIDIA, and Qualcomm’s DX12 GPU to perform hardware acceleration for general machine learning tasks.
According to a report from Hardware Times, Microsoft’s Xbox team is hiring experts in computer graphics and machine learning to explore the use of neural networks and reconstruction algorithms to improve the rendering pipeline.
Candidates need to have less than 5 years of software development experience and have a certain understanding and practical operation of machine learning and data science. Of course, it’s better to have experience in computer graphics and machine learning.
It is certainly a matter of concern for Microsoft to develop super-resolution technology in person. After all, as the leader in software and operating systems, its technical development capabilities are beyond doubt.