Intel Meteor Lake’s iGPU will use the Xe-LPG architecture, and supports ray tracing
Next year’s Meteor Lake is a processor that Intel has ushered in a big change. The new Intel 4 process will be used, and a modular design will be adopted. It can be stacked with modules of different process nodes, and then uses EMIB technology to interconnect and Foveros packaging technology. For the first time, modules made by other fabs may appear in the package.
It is said that the Performance Core of Meteor Lake will use the Redwood Cove architecture to replace the current Golden Cove architecture, and the Efficient Core will use the Crestmont architecture instead of the Gracemont architecture. It is rumored that Meteor Lake will use TSMC’s process to manufacture GPU modules, and the number of EUs will be higher than Alder Lake and Raptor Lake.
According to VideoCardz, the integrated GPU of Intel Meteor Lake will use the Xe-LPG architecture, which is a stripped-down version of the Xe-HPG architecture of the discrete graphics card, which will lack the XMG unit. According to a recent patch of Intel’s graphics compiler, Meteor Lake’s iGPU may support ray tracing.
It is not clear how many EUs there will be in Meteor Lake. At the earliest, it was rumored that the GPU module used TSMC’s N3 process, and the number of EUs was 192. Recently, it was reported that the N5 process was replaced, and the number of EUs was also reduced from the original plan of 192 to 128. In addition, Meteor Lake will also integrate a vision processing unit (VPU), which will be next to the computing module of the processor, and its function is similar to the neural network engine of the Apple M1 to greatly improve the processing speed of machine learning tasks.