Basemark launches GPUScore Relic of Life, cross-platform ray tracing benchmark suite

Basemark announced the launch of GPUScore, a new suite of GPU performance benchmarks for smartphones to high-end gaming PCs. GPUScore supports all modern graphics APIs, including Vulkan, Metal, and DirectX, and supports operating systems such as Windows, Linux, macOS, Android, and iOS.

GPUScore will include three different test suites, the first of which Basemark is launching, called Relic of Life, can be used individually. Relic of Life is mainly used for benchmarking discrete graphics cards of high-end gaming PCs, requires hardware-accelerated ray tracing, supports Vulkan and DirectX, and is suitable for Windows and Linux operating systems. Basemark believes that GPUScore Relic of Life is an ideal benchmark to compare Vulkan and DirectX ray tracing performance.
As veterans of the graphics performance benchmarking industry, we know that it takes the most modern tools to reliably benchmark the latest GPU technologies.”, said Tero Sarkkinen, Founder  & CEO of Basemark. “I am proud of the new GPUScore: Relic of Life benchmark. Our team has created the world’s first Vulkan ray tracing benchmark, and it is a huge achievement. GPU benchmark development is our innovation laboratory. We are developing new leading edge features first there and later on deploy similar features to our other solutions, e.g. in automotive HMIs.

According to Basemark, the GPUScore project has close technical cooperation with its development plan members, including Arm, Imagination Technologies, MediaTek, NVIDIA, Qualcomm, and Samsung. Basemark said the remaining two suites of GPUScore will be available in the coming months.