Some time ago, some folk masters have already applied FidelityFX Super Resolution (FSR) to almost all Vulkan games (including dxvk and vkd3d-proton) under the Linux environment and put them on GitHub. The developer said that although it is not perfect, it is impressive enough by itself. Obviously, in the eyes of technical experts, FidelityFX Super Resolution has more possibilities.
Recently, the development community’s use of FidelityFX Super Resolution has gone further, and it has been added to SteamVR, allowing VR games to use AMD’s technology. It has also been
put on GitHub, and interested users can follow the prompts to modify. However, the developer said that because it is not a native upgrade technology, it does not provide the best quality in many games. AMD has specific suggestions for the use of FidelityFX Super Resolution, but this modification method may not meet all requirements.
There are still only a few games that provide support for AMD FidelityFX Super Resolution, and more games are still waiting to be upgraded. However, for many old games, game developers may not provide such technical upgrade services, but even if the game itself does not support FidelityFX Super Resolution, at present, support can be added for almost all Vulkan games, and it has higher control than the general official FidelityFX Super Resolution support.Thanks to the
open-source features of FidelityFX Super Resolution, it has stimulated the enthusiasm of the development community and showed us the power of FidelityFX Super Resolution, which allows gamers to effectively have more different experiences in SteamVR and Vulkan games. To a certain extent, these actions by private enthusiasts have also accelerated the popularity of FidelityFX Super Resolution, which will put additional pressure on Nvidia’s DLSS.