Nvidia GeForce Game Ready supports DirectStorage 1.1, and RTX-IO supports Vulkan
Nvidia has just released the latest GeForce Game Ready 526.98 WHQL driver, in addition to providing optimization for a variety of new games, Nvidia also introduced official support for the DirectStorage 1.1 API in this version of the driver, as well as RTX-IO support for Vulkan. This way, even games based on the Vulkan API can enjoy GPU-accelerated decompression of game resources, speeding up game load times.
Microsoft recently updated the DirectStorage API, released DirectStorage 1.1, and introduced the “asset decompression” feature. This allows the player’s GPU to directly obtain the relevant resources of the game material from the storage device.
There are various data to build the game, including textures, 3D model files, sound effects, and other content, which are then decompressed and placed in video memory, which will directly affect the loading time of the game.
In the past, the process of decompression was completed by the CPU, but the new alternative method is to use the GPU. For this computationally heavy workload, GPUs are more efficient than CPUs in performing repeatable parallel tasks. During the running of the game, the decompressed data is placed in the system memory, and then copied to the video memory for use, and the new method can reduce the time of data transmission and decompression, thereby improving the speed of game loading.
Nvidia‘s RTX-IO technology is a technology derived from Microsoft’s DirectStorage API to achieve fast GPU-based loading and decompression of game resources to reduce the delay of data processing and the load of other devices such as the CPU. However, Microsoft does not support games driven by the Vulkan API, and similar effects can be achieved through Nvidia’s RTX-IO technology.