NVIDIA announces open source physics simulation engine PhysX
Recently, Nvidia announced in official website that PhysX is officially known as “the most powerful physical simulation engine in the market”. In addition to its extensive application in-game effects, the engine can also be used for AI, robot and computer vision technology, autonomous driving and high-Performance calculations provide support. The role of the physics simulation engine is to make the motion of objects in the virtual world conform to the laws of the real world, often used in the field of games, in order to make the picture look more realistic.
NVIDIA PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. The PhysX SDK provides real time collision detection and simulation of rigid bodies, cloth and fluid particle systems.
After open source, PhysX will be the only free physics simulation solution in the industry that takes into account GPU accelerated computing and large virtual environment processing. It should be emphasized that the PhysX SDK must be used under the BSD 3 license, and the licensed platforms include iOS, Mac OS X, Android (version 2.2 and above), Linux and Windows XP and above.
NVIDIA is about to open the PhysX SDK version 4.0 on December 20th. For those interested in PhysX open source, you can click on the link below to get more content: