Intel demonstrates the ray tracing capabilities of the ARC A770 GPU

At SIGGRAPH 2022 held recently, Bob Duffy, head of Intel’s developer relations department, showed a system based on the NUC 11 Extreme, which is powered by Tiger Lake and A770 GPU, running Blender Cycles with ray tracing and real-time noise reduction.

Blender Cycles is a physical rendering engine based on path tracing, which has a history of more than ten years. It currently supports NVIDIA CUDA/OptiX and AMD OpenCL and can be accelerated by GPU graphics cards. In the new version of Blender 3.3 LTS, support for Intel’s oneAPI has also been added, allowing users to take advantage of sharp graphics to accelerate. The demo screen shows that the ARC A770 graphics card works well.

There are 4,369,466 vertices, 8,702,031 edges, 4,349,606 faces, and 8,682,950 triangles in the demo scene, but there is no benchmark score or data available for comparison.

ARC A770 uses the full specification ACM-G10, with 32 Xe cores, 4096 ALUs and 32 ray tracing units, 16GB GDDR6 video memory, 256-bit bit width, and an 8Pin and a 6Pin external power supply interface.