Hideo Kojima reflects on the ninth anniversary of the release of Metal Gear Solid V: Ground Zeroes

The console version of Metal Gear Solid: Ground Zeroes was released on March 20, 2014, and has been nine years since then. Its creator, Hideo Kojima, reviewed the game on his Twitter account and revealed some of the plans for the game at the time.

According to Kojima, Metal Gear Solid V: Ground Zeroes, as a work that introduces the starting point of Big Boss’s revenge, has the theme of “revenge.” The release of the new generation PlayStation 4 game console by Sony at the end of 2013 was just in time, so Metal Gear Solid V: Ground Zeroes introduced the Fox Engine and an open world, thus creating a new series of Metal Gear Solid games.

In fact, Kojima had further ideas for the development of Metal Gear Solid V: Ground Zeroes, as game development, typically takes four to five years and is often full of variables. Kojima wanted to produce Metal Gear Solid V as a television series, with each episode being a game. Metal Gear Solid V: Ground Zeroes was an experiment in this approach.

After Metal Gear Solid V: Ground Zeroes was officially released, many players expected it to be a complete game and did not understand this concept. This made Kojima feel that his concept may have been too novel and that it was still too early to create games in this way. In addition, Kojima also revealed that Metal Gear Solid V: Ground Zeroes, as a bridge between Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Pain, had once considered whether to release it as DLC for the PSP.