GhostWire: Tokyo will land on Xbox Series X/S on April 12th and join the Xbox Game Pass

Crafted by Tango Gameworks, “GhostWire: Tokyo” was released last year, with both PC and PlayStation 5 editions. Due to Sony and Microsoft’s pre-acquisition agreement with Bethesda, the PC version of “GhostWire: Tokyo” launched later than its PlayStation 5 counterpart.

Recently, Bethesda and Tango Gameworks announced that “GhostWire: Tokyo” will arrive on Xbox Series X/S on April 12th, 2023, and join the Xbox Game Pass. Additionally, an update named “Spider’s Thread” will debut on the same day for PC, PlayStation 5, and Xbox Series X/S, introducing new areas, quests, adversaries, abilities, collectibles, and an innovative Rougelite mode to enhance the game’s challenge.

The PC version of “GhostWire: Tokyo” will support numerous graphic technologies, ranging from Unreal Engine’s Temporal Super Resolution (TSR) to NVIDIA DLSS and AMD’s FidelityFX Super Resolution (FSR). It will also embrace ray tracing technology, such as ray-traced reflections and shadows. Given that “GhostWire: Tokyo” primarily transpires at night and revolves around spectral creatures, activating ray tracing functionality is particularly apt for augmenting the game’s atmosphere.

Last year, the game’s director, Kenji Kimura, and producer, Masato Kimura, expressed in an interview that the development team aspired to showcase the fusion of old and new cultures in Tokyo, melding them with the city’s streets and alleys. In traditional tales or fables, mythical creatures appear in specific roles and are passed down through generations. “GhostWire: Tokyo” aims to create something fresh, rendering these beings more contemporary and fashionable, thus exhibiting Japan’s spectral culture in novel ways.