Forspoken is an adventure game developed by Square Enix and is expected to be released in the spring and summer of 2022. At this year’s GDC 2022, Luminous Production, the studio responsible for game development, showed the upcoming PC version. Among them, AMD’s FidelityFX technology is used extensively to improve image quality, and Microsoft’s latest DirectStorage API is used to improve the performance of NVMe SSDs and shorten game loading times.
At GDC 2022, Luminous Production studio and AMD engineers
introduced various graphics technologies supported by Forspoken, including Screen Space Ambient Occlusion (SSAO), Screen Space Reflections (SSR), Ray Traced Shadows (RTS), FidelityFX Super Resolution (FSR), and more. Subsequently, Luminous Production studio released a live demonstration of the game using Microsoft’s DirectStorage technology.
It is worth mentioning that Forspoken is the first PC game to use DirectStorage technology. This technology must use NVMe SSD to store and run games. It has been used on Xbox Series X/S. The new generation of storage technology has been well received by many players. DirectStorage allows NVMe SSD to bypass the CPU and memory and transfer data directly to the video memory, which can greatly reduce the game loading time and solve the problem of some material loading errors. In theory, games using this technology can achieve seamless scene integration.
Generally speaking, since the Xbox Series X/S already supports DirectStorage technology, when the game is ported to the PC, the related optimization work can be better carried out. But what is interesting is that Forspoken will not appear on the Xbox Series X/S, only the PlayStation 5 and PC versions, so DirectStorage technology is optimized for the PC version.