Dolby unveils plugin built for Unreal Engine
Dolby recently unveiled splendid news for game developers: the release of Dolby Atmos and Dolby Vision plugins designed for the Unreal Engine. With just a few clicks, developers can integrate Dolby Vision and Dolby Atmos into their game projects, significantly bolstering development efficiency.
The Dolby Atmos plugin is embedded within the Unreal Editor interface and supports games on Windows 11/10, Xbox Series X|S, and Android platforms. This plugin transforms regular game sounds into Dolby Atmos by choosing and configuring mixers, thereby extending the functionalities of the Unreal Engine.
Conversely, the Dolby Vision plugin, with a single operation, can convert SDR or HDR10 games into Dolby Vision. It is compatible with games on the Windows 11/10 and Xbox Series platforms and can be used within Unreal Engine 5.1 and 5.2. Performance-wise, Dolby has indicated that the GPU frame generation time for this plugin is less than 0.2 milliseconds. In terms of ease of use, the plugin takes full advantage of the Dolby ecosystem’s benefits. When connected to a Dolby Vision-supporting monitor, there is no need to calibrate the screen. The plugin will automatically detect Dolby Vision, HDR10, and SDR monitors and perform per-frame tone mapping for the display.
Indeed, several games had already supported Dolby Vision and Dolby Sound before these plugins were introduced, albeit they were AAA productions like “Halo: Infinite,” “Cyberpunk 2077,” and “Gears 5.” The launch of these plugins undoubtedly offers friendly support for smaller and medium-sized studios.