Here are some of the differences ray tracing can make in Cyberpunk 2077

Recently, CD Projekt Red has officially launched the next-generation version of Cyberpunk 2077, which is version 1.5. The new version fixes a lot of bugs in the game, and also adds free DLC, which is the largest update since the release of Cyberpunk 2077.

In addition to more fully exploiting the capabilities of PlayStation 5 and Xbox Series X/S, CD Projekt Red adds support for AMD FidelityFX Super Resolution (FSR) on PC platforms, replacing the original Contrast Adaptive Sharpening (CAS) technology, enabling Variable Rate Shading (VRS), and provides a benchmark mode to make it easier for players to check whether their console’s performance meets the requirements, but that’s not all. According to Nvidia, it worked with CD Projekt RED to improve the ray-traced image quality of Cyberpunk 2077, adding ray-traced local lighting shadows.

Nvidia has shared a few comparison images to show the effect of the new feature, and you can see that some shadowy objects have added shadows.