AMD will officially launch FSR 3 tomorrow

In November of the previous year, AMD unveiled the next generation FSR 3 technology at the launch event for the Radeon RX 7000 series graphics cards, simultaneously updating to FSR version 2.2. However, further details remained shrouded in mystery until the Cologne Game Show, where AMD announced their intentions to officially debut FSR 3 this autumn. Today, AMD’s Chief Gaming Solutions Architect, Frank Azor, has finally broken the silence, revealing that two titles will be updated tomorrow to support FSR 3. These games have been identified as “Forspoken” and “Immortal Legends,” with subsequent support coming to over 10 additional titles, including “Avatar: Frontiers of Pandora,” “Black Myth: Wukong,” and “Cyberpunk 2077.”


AMD has articulated that FSR 3 will introduce a frame interpolation technology akin to NVIDIA’s DLSS 3, dubbed “Fluid Motion Frames,” designed to dramatically amplify game frame rates. Moreover, AMD has committed to supplying a plugin for Unreal Engine 5 to bolster FSR 3’s utility within the gaming community. A summarization of FSR 3’s attributes includes:

  • Enhanced OFA (AFMF) within AMD’s Fluid Motion Framework.
  • Novel frame generation and interpolation techniques.
  • UI processing tailored for artifact-free UIs.
  • Asynchronous computation, hastening frame generation.
  • Compatibility with Radeon Anti-Lag+ low latency technology.
  • Operates devoid of ML/AI hardware.
  • Touts up to a 3.4x performance boost.
  • Seamlessly integrates with FSR 2 titles.
  • Comes with open-source MIT certification.
  • Integration planned for the FidelityFX SDK.

AMD has validated that FSR 3’s frame generation feature is compatible with Radeon RX 5700 graphics cards and above, recommending priority usage with the Radeon RX 7000/6000 series. Even graphics cards that can’t utilize DLSS 3, such as the RTX 30 series, make the recommended list, with the minimal requirement being only an RTX 20 series. Additionally, while the Radeon RX 590 and NVIDIA’s GTX 10 series or higher can employ FSR 3, they won’t support the frame generation capability.