AMD FSR 2.0 is about to land on the Xbox platform

Recently, AMD celebrated the one-year anniversary of the release of FidelityFX Super Resolution (FSR) technology and made the just-launched FidelityFX Super Resolution 2.0 open source. The total number of games currently supporting version 2.0 has reached 22. AMD has confirmed that the FSR 2.0 API will also be available through the Xbox Game Development Kit.

FidelityFX Super Resolution 2.0 API

Jason Ronald, director of program management at Xbox, said on his Twitter accounts that FidelityFX Super Resolution 2.0 will soon be coming to the Xbox platform, and the Xbox team has received an upgrade from AMD and is actively testing it for in-game use. It is understood that the Xbox game consoles that FidelityFX Super Resolution 2.0 will support include the Xbox Series X/S and the previous generation of the Xbox One series.

Surprisingly, FidelityFX Super Resolution 2.0 not only supports the Xbox Series X/S but also the older Xbox One series. According to AMD, the optimal enabling levels for 4K / 2K / FHD resolutions are Radeon RX 6700 XT, Radeon RX 6600, and Radeon RX 6500 XT, respectively. Such a requirement isn’t low, and it’s unclear how the Xbox One’s GPU handles it.
Since game consoles generally have a long life cycle, technologies like FidelityFX Super Resolution are ideal to use on them to ensure that the console’s GPU can run new games for a few years. For the time being, it is uncertain how FidelityFX Super Resolution 2.0 performs on game consoles and what advantages it will have over other algorithms.