AMD FidelityFX Super Resolution 2.0 is available for developers

AMD said in its official blog that marks the first anniversary of FidelityFX Super Resolution, an open-source image quality toolkit for game developers, and with an upgraded version of FidelityFX Super Resolution 2.0 released this year, more than 110 games now support FidelityFX Super Resolution technology.

So AMD chose this anniversary to share the source code of FidelityFX Super Resolution 2.0, giving every game developer the opportunity to integrate FidelityFX Super Resolution 2.0. As in the past, the source code for FidelityFX Super Resolution 2.0 will be available via GPUOpen and is currently available on a dedicated page.

In addition to the FidelityFX Super Resolution 2.0 API and the full C++ and HLSL source code behind it, there will be Cauldron-based examples and comprehensive API documentation to help game developers integrate. The current version downloaded from GitHub is v2.0.1, which supports DirectX 12 and Vulkan, and plugins for Unreal Engine 4.26/4.27 and Unreal Engine 5 will be available soon. It will also be available through the Xbox Game Development Kit.

Since AMD released FidelityFX Super Resolution (FSR) 2.0, it has been gradually adopted by more games. The total number of supported games will soon reach 22. Among them, there are many popular works such as Hitman 3, Farming Simulator 22, God of War, and Microsoft Flight Simulator.

In addition to FidelityFX Super Resolution 2.0, game developers can still choose FidelityFX Super Resolution 1.0 to integrate into the game. Both versions of FSR technology are available for developers and have different characteristics which make them suitable for a wider range of platforms and gamer preferences. As a result, you can look ahead to see some games integrate both FSR 1.0 and FSR 2.0, as seen in DEATHLOOP.