Wine 4.0 will make a number of improvements to Windows apps on Linux
Wine founder and lead developer Alexandre Julliard has developed a release plan around the upcoming release of Wine 4.0 to provide a year of improvements to running Windows games/applications on Linux, BSD and macOS.
Although the Wine open source project took fifteen years to reach the 1.0 milestone, Wine is now maintaining an update to the major version of the year and will launch Wine 4.0 at the beginning of the new year, which will be a stable release.
Alexandre Julliard plans to freeze the Wine 4.0 code on December 7th, and after the code freeze begins, there will be a weekly version of the Wine 4.0 release candidate. If all goes well and like the previous Wine version of the past, Wine 4.0.0 should be released in January.
This year, Wine has achieved good results instability with the support of Vulkan, improvements to games running under Wine, FreeType sub-pixel font rendering, Wine Direct3D default to OpenGL kernel context, better shell auto-completion, and improved HiDPI support, by default, supports Direct3D CSMT, etc., as well as a number of specific fixes for applications/games. All in all, Wine 4.0 should be a very good release, especially for gamers.