PS5 Pro GPU Unveiled: Faster, Ray Tracing Boost

In recent times, numerous details have emerged about the Sony PlayStation 5 Pro. Codenamed “Trinity,” the SoC, dubbed “Viola,” follows Sony’s tradition of naming its components after characters from “The Matrix.”

According to Digital Foundry, recent updates confirm that the PlayStation 5 Pro’s GPU boasts 30 Workgroup Processors (WGP) and 60 Compute Units (CU), with a maximum frequency reaching up to 2.35 GHz—surpassing the previously rumored 2.18 GHz. The single-precision floating-point performance is expected to be between 33.5 TFLOPS and 36.1 TFLOPS. Additionally, the GPU will feature an expanded cache to enhance performance under ray tracing.

Rumors suggest that the PlayStation 5 Pro’s GPU will utilize the RDNA 3 architecture and incorporate features from the forthcoming RDNA 4, offering a rendering speed 45% faster than the standard version. With a more robust ray tracing architecture, its ray tracing capabilities are expected to be three times greater than the standard model. It will also include larger and faster memory, with rates increasing from 14 Gbps to 18 Gbps and bandwidth from 448 GB/s to 576 GB/s, boosting ray tracing efficiency. The new model will support PlayStation Spectral Super Resolution (PSSR), an AI-driven super-resolution technology developed by Sony to enhance frame rates and image quality.

While the custom SoC’s primary enhancements focus on the GPU, the CPU—based on the Zen 2 architecture—has also been upgraded. It features a “high CPU frequency mode” that offers a 10% increase over the standard version, reaching up to 3.85 GHz. Selecting this mode allocates more power to the CPU and slightly reduces the GPU frequency by about 1.5%, with a minimal performance loss of around 1%.

Sony is reportedly planning to launch the PlayStation 5 Pro in November of this year, just in time for the traditional peak sales season at year’s end.