NVIDIA announced the open source RTX Remix Runtime

Last year, upon announcing the release of the GeForce RTX 40 series graphics cards, NVIDIA concurrently unveiled an application tool called RTX Remix. This tool enables gamers while using the GeForce RTX 40 series graphics cards, to fully capture legacy game scenes and then replace game environments, objects, and other content with high-resolution upscaled textures using RTX Remix technology. As NVIDIA reveals the suggested retail price of $599 for the GeForce RTX 4070 graphics card, they also simultaneously announce the open-source RTX Remix Runtime tool, allowing gamers to more easily capture legacy game scenes.

The RTX Remix Runtime tool is now accessible through NVIDIA’s official Github repository, permitting game developers, creators, and players to utilize it. This accelerates the capture of more legacy games using the RTX Remix tool, enabling the creation of high-resolution upscaled textures for more players who own such legacy games to directly apply and enjoy enhanced visuals.

In addition to open-sourcing the RTX Remix Runtime tool, NVIDIA reveals that they will also open-source the RTX Remix tool itself. This move allows more game developers, creators, and players to transform additional legacy games with refined graphics or enhance gameplay by producing a wealth of MOD modules.

NVIDIA emphasizes that using the RTX Remix tool requires players to own the corresponding games. The tool’s operating principle involves capturing game image content loaded into the GPU for processing and reconstructing it using the Vulkan API-powered Omniverse platform technology. During this process, the DLSS 3 technology supported by the GeForce RTX 40 series graphics cards will be utilized for upsampling texture and lighting effects. Consequently, legacy games can be presented with more exquisite visuals after applying the actual MOD modules.