NVIDIA announced that 500 games and applications support DLSS and RTX technology

On August 20, 2018, NVIDIA unveiled the pioneering GeForce RTX 2080, the first RTX graphics card, heralding a new era for the consumer gaming market with groundbreaking technologies such as real-time ray tracing and DLSS. Today, NVIDIA proudly announces that over 500 games and applications are now harnessing the power of NVIDIA RTX technology, marking a significant milestone in the realm of gaming.

Originally, DLSS (Deep Learning Super Sampling) was conceived as a performance-enhancing technology utilizing AI, designed to boost performance with minimal loss in quality. In certain scenarios, it even offered better image quality than the native resolution. Initially, ‘Battlefield V’ was the sole game to support both ray tracing and DLSS at launch, with other titles taking several months to integrate these features. The real potential of DLSS was recognized with the launch of its 2.0 version, over a year later, which revolutionized perceptions about DLSS causing image blurriness, offering higher processing efficiency and improved visual quality.

 

Last year, alongside the introduction of the RTX 40 series graphics cards, NVIDIA also unveiled DLSS 3, incorporating AI frame generation technology that almost doubled the frame rates. The subsequent release of DLSS 3.5 enhanced the fidelity of ray-traced elements in enlarged scenes through its advanced light reconstruction feature.

NVIDIA shared insightful statistics about the RTX ecosystem, revealing that, considering the vast installation base, ‘Cyberpunk 2077’ emerged as the most popular RTX game. Over 97% of gamers with NVIDIA graphics cards enabled ray tracing and/or DLSS. Following close behind were ‘Naraka: Bladepoint’ (98%), ‘Minecraft RTX’ (99%), ‘Control’ (99%), and ‘Diablo IV’ (96%), with these statistics factoring in the player base’s installation numbers.

Furthermore, NVIDIA consistently publishes a comprehensive list of games and applications that support NVIDIA RTX technology. Surprisingly, 73% of the supported titles in the NVIDIA RTX ecosystem are games, with a higher-than-expected number of non-gaming applications, including several creator tools and programs within the NVIDIA Omniverse ecosystem.

According to NVIDIA’s data, 62% of the software utilizes RTX GPUs’ AI acceleration hardware in some form, 31% of the applications support ray tracing, and 7% utilize the DLSS feature set.

Within the DLSS features, games supporting DLSS 1 and DLSS 2 super-resolution account for a whopping 89%. Now, 10% of games support the DLSS 3 frame generation feature, and 1% have adopted the latest DLSS 3.5 light reconstruction functionality.

Finally, within the RTX ecosystem, 64% of the games lack ray tracing support, 34% support real-time ray tracing in some form, and 2% employ path tracing and similar technologies to achieve full ray tracing.