As part of the GDC 2022 schedule, Intel also has several keynote sessions. The content
involves scheduling optimization of Alder Lake hybrid architecture in games, artificial intelligence-driven super sampling (XeSS), and Xe core-based hardware ray tracing technology. For example, in a session called “A Quick Guide to Intel’s Ray-Tracing Hardware”, Intel will introduce how its ray-tracing hardware architecture works, why it is designed with the future of path tracing in mind, as well as explain programming practices for ray tracing shaders. In the conference called “Intel Xe Super Sampling (XeSS)—an AI-based Upscaling for Real-Time Rendering”, Intel will introduce how to use XeSS and the software and hardware technology behind it.
Although Intel did not go into detail in the descriptions of the individual sessions, it is foreseeable that attendees should be quite interested in Intel’s topics and thus ask more questions. At this GDC conference, you can learn about the implementation method and general route of Intel’s graphics technology, which will help game developers to better optimize their work.