Intel is slowly expanding the game layout that supports XeSS. The recent partnerships with IO Interactive and Exor Studios have gradually achieved results, and XeSS has begun to be used in games. In the future, XeSS will compete with Nvidia’s DLSS and AMD FidelityFX Super Resolution (FSR).
Recently, Intel released a demo video. Roger Chandler, vice president of Intel and general manager of customer graphics products and solutions, promoted the partnership between Intel and game developers, showing that the “Hitman 3” released in January this year is likely to be the first 3A game that supports XeSS technology.
“Hitman 3” is made with the glacier engine, currently supports AMD FidetlityFX CAS, but does not support ray tracing technology, as well as NVIDIA’s DLSS and AMD FidelityFX Super Resolution. However, the game seems to be updated next year, when it will support ray tracing and super-resolution technology and will appear together with Intel Alchemist graphics.
Lisa Pearce, Intel’s vice president of architecture, graphics, and software, introduced XeSS in a video. The game demonstrated was “Galaxy Breaker”. The game already supports AMD FidelityFX Super Resolution, which means “Galaxy Breaker” is likely to be the first game to support both AMD FidelityFX Super Resolution and Intel XeSS. It’s a pity that these videos are only available in 1080P resolution, but Intel said it will upload a 4K resolution version at that time.
In addition, Raja Koduri, Intel’s senior vice president, chief architect, and general manager of the architecture, graphics, and software division, said that he will focus on Xe-HPG (for gaming) and Xe-HPC (for high-performance computing) architectures. Products (Alchemist graphics cards and Ponte Vecchio) will be commercialized, but the Xe-HP architecture GPU does not have this plan.
The Xe-HP architecture was originally oriented to the cloud and media transcoding and decoding fields. Previously, Arctic Sound series computing cards equipped with GPUs of this architecture were exposed.