Recently, game engine Godot announced on its official website that it has received $50,000 from the Mozilla Open Source Support Program (MOSS). This is the second time Godot has received funding, and it won a $20,000 award for the first time in 2016.
Godot said the funding will be used by some core contributors in three different directions, but all of this is closely linked to Mozilla’s advocacy of an open and accessible Web mission. For Godot, its mission is to ensure that everyone can use open source technology to build and experience browser-based online games.
The three different jobs mentioned above are:
- make the editor build and run for browsers, many of its features can’t work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc.
- WebRTC and networking improvements
- Artwork commission for high-quality demos