AMD releases new GPU rendering engine compatible with Blender

Blender is a free and open-source software for 3D graphic design. It mainly uses C, C ++ and Python languages ​​and can run on different platforms. At the end of October this year, AMD announced that it had joined the Blender Foundation ‘s Development Fund project and played the role of “Patron”, providing funds to the foundation to assist in the development of the Blender project.

Recently, AMD released Radeon ProRender 2.1 for Blender, which is the latest version of the GPU renderer. In addition to making Radeon ProRender compatible with Blender 2.81, this version also has one of the most attractive features, namely hybrid rasterization/ ray tracing “full-spectrum rendering” supported by Vulkan. It is available on both Linux and Windows.

Radeon ProRender is a physical GPU rendering engine. It is hardware-agnostic, supports OpenCL and Apple’s Metal graphics API, and runs on Windows, Linux, and macOS. It is integrated into Cinema 4D and Modo, and can also be used as a plug-in to 3ds Max, Maya, and Blender itself. The newly released version 2.1 renderer mainly adds support for Blender 2.81. It also adds new hybrid rendering modes for Linux users.