AMD launched its open-source FidelityFX Super Resolution (FSR) technology in late June. At that time, AMD stated that the source code of this technology would not be made public until mid-July. After waiting for more than half a month, AMD officially released the source code of FSR today.
FSR technology is a technology that allows games to improve performance and visual output at the same time. In the past, due to the limitations of computer configuration, games were usually unable to take into account both game performance and visual effects, especially large-scale 3A games. Players need to weigh the two according to their own preferences, and with the support of FSR technology, players can have both.
AMD
says:
“Starting today on GPUOpen, you can get access to the AMD FidelityFX Super Resolution source code for free under the open source MIT License, get FSR documentation, and download a new sample that shows off FSR and lets you view the different FSR modes and see how they impact image quality and performance.”
Another important announcement accompanying the official open-source of FSR technology is that FSR can now also be used in Unity and Unreal Engine, but currently only supports the latest Unity preview and Unreal Engine 4.26.
Developers can go to this page to download the FSR source code.