Intel does not offer XeSS AI upscaling for the time being

Intel released the Alchemist (DG2) discrete graphics card of the Intel Arc brand with the Xe-HPG architecture today. The first batch of products are for mobile platforms, and only two entry-level products, A350M and A370M will be launched. For gamers, the fastest time to wait until early summer to buy suitable Intel graphics cards, especially desktop platform products will come later.

At this conference, Intel confirmed that a number of games support XeSS, including Shadow of the Tomb Raider, Ghostwire: Tokyo, Death Stranding and Hitman 3, etc. It is believed that more games will support this technology in the future. It is a pity that although many games that support XeSS on the list have been launched, XeSS AI upscaling technology is temporarily unavailable. According to The Verge, it won’t be available until sometime in “early summer,” meaning close to when AMD’s FidelityFX Super Resolution 2.0 will officially launch.

One of the most important features of Intel’s new discrete graphics is XeSS, an AI-powered supersampling technology accelerated by XMX AI in the Xe-HPG architecture’s Xe Core, ML is used to reconstruct low-resolution frames into high-resolution frames, increasing the number of running frames. XeSS is fully DirectX 12 compatible and, thanks to DP4a instructions, provides AI-based supersampling on a variety of hardware including integrated graphics. The XeSS implementation method is similar to NVIDIA DLSS, and it is not the same as AMD FidelityFX Super Resolution, but all three have the same goal. For many non-high-end graphics cards, this type of technology makes it possible to run games at 4K resolution.