The scale of the e-sports industry will reach $1.38 billion in 2022

In recent years, esports as an industry has shown exponential growth, creating a huge ecosystem. Games like League of Legends are very popular, attracting a large number of sponsors, accounting for 60% of the revenue, driving the booming development of the entire industry. While everyone is aware that the eSports industry is already quite large, it is difficult to say exactly how much it has grown.

According to a recent report submitted by Newzoo, the scale of the e-sports industry will reach $1.38 billion in 2022, a year-on-year increase of 22%. If broken down by region, China will account for nearly one-third of revenue and is the world’s largest market, followed by the United States. Southeast Asia, Central, and South Asia, and Latin America are the fastest growing regions, with compound annual growth rates of 27.6%, 23.4%, and 19%, respectively, from 2020 to 2025.
The report also mentioned that in 2022, the global e-sports audience will increase by 8.7% year-on-year to 532 million. Esports fans, those who watch esports content more than once a month, number 261 million. The number of esports enthusiasts is expected to grow to 318 million in 2025, with a CAGR of 8.1% from 2020 to 2025, while the number of esports viewers will reach 640 million by 2025. Twitch is the largest live-streaming platform, with 810 million viewers in 2021 and more than 20 billion viewing hours sold, and is expected to reach 1.41 billion viewers by 2025.

Digital assets and streaming are currently the two fastest-growing revenue sources for the esports industry, with a CAGR of 27.2% and 24.8%, respectively, from 2020 to 2025. Due to the increasing awareness of digital assets and NFTs, more people may invest or purchase props in e-sports games, as well as related IP products.