Basemark launches GPUScore The Expedition: first mobile device benchmark with Variable Rate Shading

In March, Basemark released GPUScore, a new suite of GPU performance benchmarks for smartphones to high-end gaming PCs. GPUScore supports all modern graphics APIs, including Vulkan, Metal and DirectX, and supports operating systems such as Windows, Linux, macOS, Android and iOS.

GPUScore contains three different test suites, the first of which was launched at the time, called Relic of Life, and could be used individually. Relic of Life is mainly used for benchmarking of discrete graphics cards of high-end gaming PCs, requires hardware-accelerated ray tracing, supports Vulkan and DirectX, and is suitable for Windows and Linux operating systems.

Recently, Basemark announced a second kit, called The Expedition, for high-end smartphones and other mobile devices for Android and iOS. It takes advantage of the latest mobile GPU technologies such as Variable Rate Shading (VRS). In terms of graphics API, it is Vulkan and Metal. The Expedition uses state-of-the-art rendering algorithms, similar to ones seen in the latest mobile games. Every run of GPUScore: The Expedition runs exactly the same content regardless of hardware and operating system. This combination makes the test results truly comparable with high accuracy and reliability. 

The Expedition project has close technical cooperation with its development program members, including Arm, Imagination Technologies, MediaTek, NVIDIA, Qualcomm, and Samsung. Working closely with industry leaders ensures the quality of benchmarks and the use of the latest technology in the graphics industry.

The Expedition is available for download through the App Store, as well as Google Play.