Today Nvidia released the GeForce Game Ready 496.13 WHQL driver, which adds the Shader cache space setting. The user can set the maximum disk space for storing the shader compilation to reduce the delay when the game compiles the shader.
This driver provides NVIDIA DLSS support for Back 4 Blood, Crysis Remastered Trilogy, Baldur’s Gate 3, Rise of the Tomb Raider, Shadow of the Tomb Raider, and Chivalry 2. In addition, the new driver’s GeForce Experience one-click optimization setting adds support for 15 games.
Nvidia has previously stated that the GeForce R495 GA1 version will be the first GeForce graphics card driver that does not support Kepler architecture products and operating systems prior to Windows 10. The GeForce Game Ready 496.13 WHQL driver is the first driver in the GeForce R495 GA1 version branch. This means that in the future Kepler architecture GeForce graphics cards will only receive security updates, while performance improvements, new features, and bug fixes will only belong to Maxwell, Pascal, Turing, and Ampere architecture GPUs. In the GeForce 700 series, only the Maxwell architecture of GeForce GTX 750 Ti, GeForce GTX 750 and GeForce GTX 745 will continue to support.
In addition, the GeForce Game Ready 496.13 WHQL driver no longer supports NvIFR OpenGL. NvIFR header files, samples, and documentation have been removed from the NVIDIA Capture SDK 7.1.9 version. In the future, NvIFR.dll and any other references to NvIFR will be removed from the driver.