NVIDIA GeForce Game Ready 512.15 WHQL driver
NVIDIA has released the GeForce Game Ready 512.15 WHQL driver, optimized for several new games, along with an upgrade to NVIDIA Image Scaling (NIS) to help boost performance across all games. This Game Ready Driver adds day-0 support for Ghostwire: Tokyo featuring ray-traced reflections and NVIDIA DLSS support for up to a 2x performance boost.
Changelog
The fixed issues in this release are these:
- [Advanced Optimus]: Brightness levels do not change properly when display set to NVIDIA GPU only mode with HDR set to off. [3497181]
- Increased registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display [3535493]
- [NVIDIA Advanced Optimus][Ampere] Putting notebook to sleep by closing the lid and then waking up the notebook may cause Windows to reboot when in dGPU mode. [3444252]
- The native resolution for a DVI or HDMI display may not be available from the display settings if the display contains an invalid EDID. [3502752]
- [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default. [3557257]
- [Enscape]: Shadow rendering is incorrect. [3530584]
- [Solidworks Visualize Boost]: When the application process is running in the background, the GPU memory clock may operate at lower clock speeds. [3417407]
- [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files. [3532477]
- [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result. [3497442]
The company is still working on resolving these problems:
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
- Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]