Intel releases XeSS plug-in that can be integrated into Unreal Engine 4/5

Intel released the XeSS Unreal Engine plug-in, which allows game developers to integrate XeSS technology into games, simulators, and 3D visualization applications powered by Unreal Engine 4/5, and you can use XeSS on Intel Arc graphics cards, as well as AMD and NVIDIA graphics cards.

The technical principle of XeSS is similar to NVIDIA’s deep learning supersampling (DLSS). XeSS supports Arc graphics cards and other graphics cards that support supersampling technology. XeSS uses artificial intelligence deep learning to perform upscaling, which can provide higher frame rates without reducing image quality. In other words, first, run the game at a relatively low resolution, and then use the artificial intelligence algorithm model and AI acceleration hardware unit to stretch the output screen, thereby increasing the display resolution while also increasing the frame rate. Intel claims that XeSS is comparable to AMD FSR 2.x and Nvidia DLSS 2, and integrating the XeSS Unreal Engine plugin is as simple as adding AMD FSR support.

At present, Intel has released the XeSS Unreal Engine plug-in on GitHub, but the plug-in has not been open sourced, and the release is a compiled plug-in. In contrast, the AMD FSR 2.0 plug-in with similar functions is an open-source plug-in. Users who are interested in the XeSS Unreal Engine plug-in can go to GitHub to download it.