Does Apple intend to expand the game market?

In the past many years, although games can be played on the Mac because game developers generally rarely port games to macOS specifically, the Mac can be said to be insignificant compared to the PC in terms of games. However, with the development of Apple’s self-developed chip plan, it seems that the situation has changed slightly. In an interview last year, a game developer said that he was optimistic about the Mac gaming prospects after Apple turned to self-developed chips, and believed that a more powerful and unified platform would bring new opportunities.

Recently, Tim Millet, Apple’s vice president of platform architecture and hardware technology, and Bob Borchers, vice president of global product marketing, accepted an interview with TechCrunch, which talked about the future of games on the Mac.

As most gamers know, the Mac is not the preferred platform for 3A masterpieces, but Apple executives believe that it will change over time, such as Capcom’s introduction of the “Resident Evil” series to the Mac. Last year, Resident Evil landed on the Mac App Store and is compatible with Mac devices running the M1 and M2 chips of macOS Monterey or macOS Ventura.

Bob Borchers said that “we’re adding new APIs in and expanding Metal in Metal 3, etc. And then if you think about the ability to extend that down into iPad, and iPhone as well, I think there’s tremendous opportunity.” Luring gamers to the Mac may take years, but the journey has a starting point. Bob Borchers said that although the self-developed chip has brought game functions to the Mac, there is still a lot of work to be done. At this stage, the primary energy is focused on improving productivity or creative professionals.

In Tim Millet’s view, this transformation is a long-term process that requires a good basic environment. The related work actually started from Apple’s shift to self-developed chip plans. In addition, the unified memory architecture used by Apple’s M-series chips is different from other current solutions, and Tim Millet believes that game developers have not yet fully adapted.